DayZ Nasdara server setup: PvP warzone or slow survival
Badlands added Nasdara to DayZ. How to turn a Nasdara server into a PvP warzone or a slow survival server, file by file, in an evening rather than a week.

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DayZ Badlands came out on 15 October alongside the free Update 1.30, and with it Nasdara: 267 km² of desert, the largest official map DayZ has had. Water is scarce and the heat drains hydration. There are sandstorms, territorial dogs guarding the military sites, Morse code signals leading to underground bunkers, and around 5,000 ruined houses, wells and irrigation tunnels that players can rebuild.
It’s also brand new, which means hundreds of Nasdara servers went up in the same week running the same vanilla mission. If yours looks like everyone else’s in the server browser, players have no reason to pick it, and less reason to stay.
The fix is to decide what your server is for and tune it to match. This guide covers the two directions most Nasdara owners are heading in, an all-out PvP warzone and a slow, atmospheric survival server, and which settings get you there quickly.
Pick an identity before you touch a file
Nasdara pulls in two directions. It has dense cities, Soviet-era military bases and highways running east to west, which is everything a PvP server wants. It also has thirst, heat and rebuilding, which reward patience. Vanilla sits in the middle, and a server that tries to be both usually ends up as neither.
| Warzone | Long walk | |
|---|---|---|
| What players come for | Contact within minutes of spawning | A run that feels earned |
| Military loot | Common, and spread across more of the map | Rare, and stays rare |
| Water | Solved early, so it doesn’t decide fights | The main threat for the first hour |
| Infected and wildlife | Fewer, so they don’t interrupt fights | More, and dangerous |
| Vehicles | Plenty, for fast rotations | Few, and worth fighting over |
| Nights | Short | Real-length and dark |
Write one sentence describing the server you want and keep it to hand. Every number you change should move the server towards it.
Where Nasdara’s settings live
Nasdara’s mission is dayzOffline.nasdara. It arrived with the 1.30 dedicated server update and has the same layout as the other official maps:
mpmissions/
dayzOffline.nasdara/
db/
types.xml ← what loot spawns, how much, and where
events.xml ← vehicles, helicopter crashes and other dynamic events
globals.xml ← infected and animal caps, cleanup timers, loot damage
cfggameplay.json ← stamina, spawn gear, map and base building rules
cfgweather.xml ← weather limits
serverDZ.cfg ← time of day, first person, crosshair, server name
Each file does a different job, and between them they cover almost everything that gives a server its feel. Changes only take effect after a restart.
Start from the 1.30 files
Don’t copy your Chernarus types.xml over. Nasdara has its own regional clothing, weapons and items, and a file that doesn’t list them means they never spawn. At launch, Bohemia’s public Central Economy repository was also still on the 1.29 files, so take Nasdara’s files from your 1.30 server install. And 1.30 turns cfgGameplay on by default, so check cfggameplay.json before your first start: settings you never noticed may now apply.
In LootEngine: see what 1.30 added
Open dayzOffline.nasdara and LootEngine reads every item from your game files, Badlands’ regional gear included, with its in-game name and a rendered icon. The Not in loot files filter lists items that exist in the game but have no types.xml entry, so they never spawn. If you started from an old file, Not in game data lists the entries for classes that don’t exist.
If you’re new to the loot file itself, DayZ types.xml explained covers every field. The rest of this guide assumes you know what nominal and min do.
Recipe 1: the warzone
The goal is simple: a fresh spawn should be armed and in a fight within the first twenty minutes, and the fights should keep happening.
More guns, in more places
In vanilla, the best weapons spawn in a handful of far-inland military sites. On a 267 km² map, that means a lot of walking between fights. Raise the counts, and let military weapons spawn one tier closer to the edge of the map:
<type name="AKM">
<nominal>8</nominal> <!-- was 3 -->
<lifetime>14400</lifetime> <!-- 4 hours: churn the map faster -->
<restock>0</restock>
<min>6</min> <!-- a narrow gap keeps the supply steady -->
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/> <!-- added -->
<value name="Tier4"/>
</type>
The numbers here are an example, not a recommendation for every rifle. The pattern is what matters: higher nominal, min close behind it so loot never dries up, and one more value tier.
In LootEngine: every military weapon in one list
Filter by the weapons kind and the Military usage, and the grid shows only the guns you’re about to change, with their icons and current numbers. Arrow keys nudge a value, Shift+arrow moves it by ten, and the value picker only offers tiers your mission defines, so Tier3 can’t go in misspelt.
Ammunition has to follow
The most common mistake on PvP servers is tripling the guns and forgetting the ammunition. Every weapon you raise needs its magazines and rounds raised to match, and it’s worth raising quantmin on magazines so they don’t spawn nearly empty. A rifle with nothing to load is just weight.
In LootEngine: find the ammunition with the gun
Search matches class names and in-game names, so 762x39 brings up the rounds and ammo boxes, and AKM brings up the rifle and its magazines. You can raise them in the same pass as the guns, without scrolling through the file for every Mag_ entry.
Take water off the table
On Nasdara, thirst is the main thing that slows a fresh spawn down. That’s great on a survival server and a nuisance on a PvP one. Two settings fix it:
- Spawn gear.
cfggameplay.jsoncan point at spawn gear preset files (spawnGearPresetFiles), so every player starts with a full water bottle and something to eat. - Water containers. Raise the
nominalof bottles and canteens intypes.xml, so a player who loses everything can drink again quickly.
Faster rotations
In events.xml, raise the nominal of the vehicle events, including the moped and enduro motorbikes 1.30 adds, so groups can rotate across the map. More helicopter crash sites (StaticHeliCrash on the other official maps) give players fights to head towards. Each event has nominal, min and max, which work the same way as in types.xml.
Less in the way
In globals.xml, lower ZombieMaxCount so infected don’t give away every position, and lower LootDamageMax so the gear players find is in usable condition. In serverDZ.cfg, raise serverNightTimeAcceleration so the night passes quickly.
Keep the logout timer
It’s tempting to cut TimeLogout in globals.xml so players can leave quickly. On a PvP server, it’s the main thing that stops players escaping a losing fight by logging out. Leave it where it is, or raise it.
Recipe 2: the long walk
The goal here is the opposite: the map itself is the enemy, finding a rifle is a story, and a group that rebuilds a house and restores a well has made something worth defending.
Make water the story
Lower the nominal of bottled drinks and water containers, and give them a longer restock, so the CE waits longer before topping them up. Players will start hunting for wells, and repairing one becomes a reason to settle somewhere.
Don't cut water to zero
A fresh spawn has to be able to reach water before they die of thirst, or players will log off rather than respawn. Keep a few low-tier containers along the routes inland, and test a fresh spawn yourself before you announce the change.
Rare guns that stay rare
Lower the nominal of military weapons, restrict them to Tier4, and turn on more of the count flags:
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
With these on, a rifle in a backpack, a tent or a player’s hands still counts towards nominal, so the CE won’t spawn a replacement. The more players hoard, the scarcer the item gets for everyone else, and owning one means something.
In LootEngine: flags are switches
Each item’s panel shows the count flags as on/off switches, and lifetimes and restock times read as hours and days rather than seconds. Making a rifle rarer and slower to come back takes a few clicks, with no need to work out that 172800 is two days.
Make rebuilding the progression
Rebuilding is Nasdara’s best idea for slow servers. Raise the counts of the construction tools, brick, mortar and sheet metal that 1.30 adds, and lower the military loot that would let players skip it. The code lock needs a charged 9V battery, so the batteries are worth making a little scarce as well.
In LootEngine: find the building gear
Search for brick, mortar or 9V, and the materials show up as cards with their icons and in-game names, which is quicker than guessing the class names Badlands gave them. Sort by nominal to see at a glance what’s common and what’s rare.
A harsher world
In globals.xml, raise ZombieMaxCount and AnimalMaxCount so the desert feels dangerous, and raise LootDamageMax so most of what players find is worn. In events.xml, cut the vehicle events back, so a working motorbike is a prize.
Real nights, no help
In serverDZ.cfg, set serverTimeAcceleration and serverNightTimeAcceleration low, turn on first person only with disable3rdPerson = 1, and remove the crosshair with disableCrosshair = 1. In cfggameplay.json, lightingConfig set to 1 gives darker nights, and turning off displayPlayerPosition under MapData means players need to read the map. Leave the sandstorms on.
Rapid editing: change groups, not lines
Both recipes come down to the same handful of moves applied to a few hundred items: every military weapon, every magazine for them, every water container, every construction material. Doing that by scrolling through tens of thousands of lines of XML is how a weekend disappears. A few habits keep it to an evening.
- Work in groups. Decide on the change for a whole group, such as “military rifles:
nominalup by half, addTier3”, then apply it to every item in that group in one pass before moving on. - Keep vanilla as a reference. Copy the mission folder before you edit it. Setting
template="warzone.nasdara"inserverDZ.cfgpoints the server at your copy. Keep the part after the dot, which names the map. The untoucheddayzOffline.nasdarastays beside it, so you can always compare against vanilla. Some hosting panels rewriteserverDZ.cfgon every start, so on a hosted server, use the panel’s mission setting instead. - Diff before you restart. Compare your folder against the last version that worked. A diff that only shows the lines you meant to change is the best check you have that you haven’t broken anything.
- Change in rounds. Make one round of changes, restart, play it, then adjust. A server that changes one thing a week is easier to tune, and easier to explain to players, than one that changes everything at once.
How LootEngine speeds this up
This is the work LootEngine is built for, and each habit above has a shortcut in it:
- Groups are filters. Search and filters narrow tens of thousands of entries down to “military rifles” or “every water container” in a couple of clicks, and the whole session works from the keyboard, from the grid to search, save and undo.
- The backups keep themselves. Every save puts the previous version of each file in a timestamped
.loot-editor-backupsfolder, so rolling back a round that didn’t work is a copy, not a rebuild. - Diffs stay clean. LootEngine saves only the characters you changed. Comments, formatting and everything else in the file stay exactly as they were, so a diff shows your edits and nothing else.
- One undo covers every file. Edits to the vanilla
types.xmland to your mods’ types files share one history, so you can undo back to the start of a round across all of them. - It won’t save over someone else’s work. If a teammate or your hosting panel changed a file since you opened it, LootEngine refuses to overwrite it.
- Mod items start from somewhere sensible. Adding a mod item copies the settings of its closest relative already in your loot, so a new rifle starts from a rifle, not from zero.
LootEngine edits types.xml, and the mod types files your mission lists. events.xml, globals.xml, cfggameplay.json and serverDZ.cfg are still edits by hand. Weapon loadouts in cfgspawnabletypes.xml are on the roadmap, which matters for a warzone, because they decide what magazines and attachments a gun spawns with.
Tell players what you built
All of this only works if players can find it. The server name is the first thing they see, so put the identity in it: something like Nasdara | PvP | Boosted mil | 1PP or Nasdara | Hardcore survival | Scarce water | 1PP tells someone scrolling the browser exactly what they’re joining. Then put the details, such as loot multipliers, restart times and rules, in your Discord, and keep them up to date as you tune.
Before you open the server
A few problems catch Nasdara servers in their first week:
- Mods that aren’t ready for 1.30. With
forceSameBuild = 1, the default, a 1.29 server turns away 1.30 players, and mods that haven’t been updated can break or cause kicks. Check every mod’s Workshop page for a 1.30 build first. - A missed wipe. Bohemia wiped the official servers for 1.30. Each mission keeps its own world, so switching to Nasdara starts a fresh one either way, but if you’re keeping a wipe schedule, decide now and tell your players.
- Guns without ammunition on PvP servers, and no water at all on survival ones.
- Typos in usage and value names. The server still starts, but the item has nowhere to spawn. Check the logs after every restart.
In LootEngine: one last check
Before you restart, open the Has problems filter. It lists every entry LootEngine has flagged: min above nominal, zero lifetimes, out-of-range quantities, usage, value and tag names your limits files don’t define, and duplicates across files. Each problem shows on the field that causes it, in words rather than error codes.
Pick the server you want to run, make the changes in groups, restart, and play it yourself. A clear identity is the best way to stand out from the hundreds of other Nasdara servers that launched in the same week.
Questions
Where are the Nasdara server files?
Nasdara's mission is dayzOffline.nasdara, and it ships with the 1.30 dedicated server files. Loot is in its db folder (types.xml, events.xml, globals.xml), with cfggameplay.json in the mission folder and serverDZ.cfg next to the server itself.
Can I copy my Chernarus types.xml to Nasdara?
No. Nasdara has its own regional clothing, weapons and items, and a Chernarus types.xml doesn't list them, so they would never spawn. Start from the Nasdara files that came with 1.30 and make your changes there.
Do players need the Badlands DLC to join a Nasdara server?
Bohemia hadn't confirmed this at the time of writing. The Nasdara mission is in the standard dedicated server download, so you can host it, but check Bohemia's own notes before you advertise a server as open to everyone.
Can LootEngine edit a Nasdara server's loot?
Yes. LootEngine opens any mission with a types.xml, including dayzOffline.nasdara, and shows every item from your game files and mods as a card with its icon and loot settings. It edits types.xml and the mod types files your mission lists. events.xml, globals.xml and cfggameplay.json are still edited by hand.
How do I make a Nasdara server more PvP focused?
Raise the nominal and min of military weapons and their ammunition, let them spawn in more tiers, add vehicles and helicopter crashes in events.xml, cut the number of infected in globals.xml, and give fresh spawns enough water to reach a fight.
- Nasdara
- DayZ Badlands
- Update 1.30
- types.xml
- PvP
- server config

